初見殺し
意味
A trap or mechanic in a game designed to kill or punish first-time players who have no way of seeing it coming.
Refers to game design elements that are essentially impossible to survive on a first encounter — instant-death traps, surprise boss attacks, or hidden mechanics that require foreknowledge. While sometimes used critically, many players enjoy 初見殺し as part of a game's challenge and identity. The Dark Souls series is particularly famous for this concept.
例文
- このボス完全に初見殺しだろ、避けようがないじゃん。
- 初見殺しが多すぎてコントローラー投げそうになった。
- あのステージの初見殺しトラップには全員やられるよ。
使い方ガイド
場面: gaming communities, streaming, game reviews
トーン: frustrated, amused
正しい言い方
- この初見殺しは覚えるしかないよね (You just have to memorise this first-timer trap)
- ダクソの初見殺しは名物だよ (Dark Souls' first-timer traps are legendary)
避ける言い方
- 初見殺しが理不尽すぎるゲームは評価下がる (Games with too many unfair first-timer traps get bad reviews — be aware the term implies 'unfair' design)
よくある間違い
- Using 初見殺し for things that are just difficult — the key nuance is that it's impossible to know without prior experience
起源と歴史
Combination of 初見 (first viewing) and 殺し (killing, with rendaku voicing). A game design concept that became a common term in the 2000s action game era, especially associated with the Souls series.
文化的背景
時代: 2000s action game culture, especially Souls-like games
世代: Gamers across ages
社会的背景: Gaming community
地域メモ: Used nationwide in gaming discussions. Strongly associated with Souls-like games and retro platformers.
関連フレーズ
フラッシュカード、クイズ、音声発音、間隔反復