煽り
意味
Taunting or provoking — deliberately antagonising other players through in-game actions, chat, or emotes.
From 煽る (to fan flames/provoke), 煽り in gaming refers to intentional provocations like teabagging, emote-spamming after kills, or sending mocking messages. While some players view it as part of competitive culture, others find it toxic. Having 煽り耐性 (taunt resistance) — the ability to stay calm when provoked — is considered an important mental skill in competitive gaming.
例文
- 煽りプレイしてくるやつほんと嫌い。
- キル取った後に煽ってくるのやめてほしい。
- 煽り耐性ないと対戦ゲームやっていけないよ。
使い方ガイド
場面: competitive gaming, online multiplayer, gaming forums
トーン: confrontational, frustrated
正しい言い方
- 煽り耐性つけないとランクマきついよ (You need to build taunt resistance or ranked will be rough)
- あの煽り方はさすがにムカつくわ (That kind of taunting seriously pisses me off)
避ける言い方
- 煽りを面白がって繰り返すとBANされることもある (Repeatedly taunting for fun can get you banned)
よくある間違い
- Not realizing that what counts as 煽り varies by game — teabagging, emote spam, and certain chat messages all qualify
起源と歴史
From 煽る (to fan flames/provoke). While the word predates gaming, its specific gaming meaning of taunting opponents became prominent in the 2000s online gaming era.
文化的背景
時代: 2000s online gaming and internet culture
世代: Online gamers
社会的背景: Gaming community
地域メモ: Used nationwide in gaming contexts. 煽り耐性 (taunt resistance) is a commonly discussed skill in competitive gaming.
関連フレーズ
フラッシュカード、クイズ、音声発音、間隔反復