クリップ
含义: A short recorded highlight clip of an impressive play, saved and shared on social media or streaming platforms.
Borrowed from English 'clip,' クリップ in gaming culture specifically refers to short recorded segments capturing standout moments — clutch plays, funny bugs, or impressive skill. Platforms like Twitch's clip feature and Twitter made sharing クリップ a core part of gaming culture in the 2010s. Taking a クリップ of someone's mistake is also common for comedic purposes.
例句
- さっきの動き神すぎたからクリップ撮っといた。 刚才那个操作太神了,我录了个clip。Esa jugada de antes fue tan increíble que la grabé en un clip.아까 움직임이 너무 신급이라 클립 찍어뒀어.
- このクリップSNSに上げたら1万いいねついた。 这个clip发到社交平台上之后收获了一万个赞。Subí este clip a redes y consiguió 10.000 likes.이 클립 SNS에 올렸더니 좋아요 1만 개 달렸어.
- 大会のベストクリップまとめ動画が毎回楽しみ。 每次大赛的精彩clip合集都让人期待。Los vídeos recopilatorios de los mejores clips de los torneos son siempre un espectáculo.대회 베스트 클립 모음 영상이 매번 기대돼.
发音
/kɯ.ɾip.pɯ/
用法指南
语境: streaming, gaming communities, esports, social media
语气: enthusiastic, sharing-oriented
✓ 正确说法
- それクリップしといてよ、あとで見たい (Save a clip of that, I want to watch it later)把那个录下来,我之后想看Graba un clip de eso, quiero verlo después.그거 클립 찍어 둬, 나중에 보고 싶어 (그거 클립 저장해 둬, 나중에 보고 싶으니까)
- クリップ上げたら配信者に見てもらえた (After uploading the clip the streamer saw it)clip上传之后被主播看到了Subí el clip y el streamer lo vio.클립 올렸더니 스트리머가 봐줬어 (클립을 올렸더니 스트리머가 봐줬다)
✗ 错误说法
- クリップを長い動画の意味で使わない — ゲームの文脈ではクリップは短いハイライト録画を指す (Don't use クリップ for long videos — in gaming it specifically means a short highlight recording)不要用クリップ来指代长视频——在游戏语境中クリップ专指短小的精彩录像片段No uses クリップ para referirte a vídeos largos — en el contexto gamer, クリップ se refiere específicamente a una grabación corta de un momento destacado.クリップ을 긴 영상 의미로 쓰지 말 것 — 게임 맥락에서 クリップ은 짧은 하이라이트 녹화를 가리킨다 (クリップ을 긴 영상에 쓰지 말 것 — 게임에서는 짧은 하이라이트 녹화를 의미한다)
常见错误
- Confusing クリップ with longer recorded videos — クリップ implies a short, punchy highlight, not a full VOD or gameplay video
起源与历史
Borrowed from English 'clip.' Became widespread in Japanese gaming communities in the 2010s with the growth of game streaming on Twitch and Niconico, where the ability to save short clips of broadcasts became a standard feature.
文化背景
Era: 2010s streaming culture in Japan
Generation: Gamers and streaming audiences (teens-30s)
Social background: Gaming and streaming community
Regional notes: Nationwide. Associated with Twitch, Twitter/X, and gaming content culture.
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