Nerfed
意味: When something is weakened or made less powerful, especially in games or policy changes.
In gaming, a nerf is when developers reduce the power of a weapon, character, or ability that was too strong. Outside gaming, Americans use 'nerfed' for anything that's been weakened or watered down — a new policy that's weaker than promised, a product that's been downgraded, or rules that make something less effective.
例文
- They nerfed my favorite character — her damage is half what it used to be. 他们把我最喜欢的角色削了——伤害只有原来的一半了。Nerfearon a mi personaje favorito — su daño es la mitad de lo que era.推しキャラがナーフされた——ダメージが以前の半分になったよ。내 최애 캐릭터가 너프됐어——데미지가 이전의 절반이야.
- The new phone feels nerfed compared to last year's model. 新手机跟去年的型号比感觉被削弱了。El nuevo móvil parece nerfeado comparado con el modelo del año pasado.新しいスマホ、去年のモデルに比べるとナーフされた感じがする。새 폰이 작년 모델에 비하면 너프된 느낌이야.
- They totally nerfed the rewards program — you need twice as many points now. 积分计划被彻底削了——现在需要两倍的积分才行。Nerfearon totalmente el programa de recompensas — ahora necesitas el doble de puntos.ポイントプログラムが完全にナーフされた——今は2倍のポイントが必要になった。포인트 프로그램이 완전히 너프됐어——이제 포인트가 두 배로 필요해.
発音
使い方ガイド
場面: gaming, technology, policy, products
トーン: disappointed, critical
✓ 正しい言い方
- They nerfed the shotgun again.他们又把霰弹枪削了。Han nerfeado la escopeta otra vez.またショットガンがナーフされたよ。샷건이 또 너프됐어.
- That update basically nerfed the whole class.那次更新基本上把整个职业都削了。Esa actualización básicamente nerfeó toda la clase.あのアプデで基本的にクラス全体がナーフされた。그 업데이트로 클래스 전체가 사실상 너프됐어.
✗ 間違った言い方
- The opposite of nerfing is 'buffing' (making stronger) — don't mix them up or gamers will correct you immediatelynerf的反义词是'buff'(加强)——别搞混了,不然玩家们会立刻纠正你Lo contrario de nerfear es 'buffear' (hacer más fuerte) — no los confundas o los gamers te corregirán al instanteナーフの反対は「バフ」(強化)——混同するとゲーマーに即座に訂正される너프의 반대는 '버프'(강화)다——헷갈리면 게이머들이 즉시 정정해 줄 것이다
起源と歴史
Named after Nerf brand foam toys — the idea being that something has been made soft and harmless like a Nerf gun. The term was popularized in online gaming, particularly in MMOs like World of Warcraft and Ultima Online in the late 1990s-2000s.
文化的背景
Era: Late 1990s gaming, 2010s mainstream
Generation: Millennials, Gen Z
Social background: Universal
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